- #Gopro vr player pc mp4 stripes how to#
- #Gopro vr player pc mp4 stripes android#
- #Gopro vr player pc mp4 stripes trial#
#Gopro vr player pc mp4 stripes android#
on android the audio is sync (same file), but stutters a lot on windows the audio is async, about 2sec (obviously caused by a video freeze at the beginning) the audio seem to be spatial in editor playback on Windows and also on the Oculus Go aka Android
#Gopro vr player pc mp4 stripes trial#
I choose now TBE_8 or TBE 8_2 - they seem to work, but all in all in feels too much like trial and error, not correct settings. choosing 4 channel ambix order in unity causes an error from the plugin. These "8 channel" note irritates me (seem to be mandatory, but why? in general the encoder has too few settings) and after encoding and trying to playback in unity I noticed, that this seem to make my 4 channel first order ambix track to something else. Opus codec encoded with Facebook Audio 360.Ĭurrently this seem to be an experimental feature (FB360 Matroska Spatial Workstation 8 Channel): The video files must be using a MKV file container and audio must be using the sometimes I think about just muting the video. The problems I'm talking about: strange audio flipping in certain directions, many channel order possibilities, pseudo spatial from stereo, checkboxes and players which not tell you, how they interpret your footage and many new words for people, coming from the visual side of life: ambisonics, ambix, fuma, ACN, SN3D, FOA, HOA, TBE, Opus, FacebookAudio360. In the last days I had to learn that it's much more complex than I thought: technical correct usage of spatial audio in video is very rare and hard to debug, if you're not creator of the files and developer of the player at the same time.
#Gopro vr player pc mp4 stripes how to#
Do you have some thoughts / experiences to share?Įven if I would separate video and audio and download both, the problem would consists how to flag the audioclip as ambisonic.
Is there currently a way in Unity to playback video with spatial audio?Ģ. Unable to find libAudioPluginOculusSpatializerġ. In parallel, I playback an ambisonic test wav (imported with ambisonic checked in import settings) for comparison which sounds spatial.Ī general confusing Unity log bug in adb seem to be: This already works, but the audio playback is obviously stereo. The video file is very large, so I am streaming either direct from a url or download to persistant data and then playback from there.
OculusSpatializer and Google Resonance, currently I would not care which one to use. The video works with spatial sound in GoPro Player and also on Youtube/Facebook. But what's about a video with spatial audio - in case 6 tracks, I try to playback a video with 4 tracks / ambisonic b-format as far as I know. Many are talking about spatial audio, the plugins work well with imported audio, playback of 360 video works also without problems. I'm facing the same problem and it's hard to find useful information in the web / docs about this specific case.